CTRL+INCLUDE

Shaping Digital Technologies for Youth.

Digital technologies influence how we communicate, learn, access information and participate in society. CTRL+INCLUDE helps children and young people understand how AI, algorithms and digital systems are designed, and how they can contribute to making technology fairer, more accessible and more inclusive.

Project period: May 2026–April 2028

Understanding technology by helping to shape it

Young people will explore how digital technologies work and how algorithmic decisions can affect everyday opportunities, access and participation. The project creates space to ask practical questions about who technology serves, whose needs may be overlooked and how digital systems can be improved.

Strengthening
digital agency

Supporting young people in questioning, understanding and making informed choices about digital systems.

Participants will examine fairness, bias, accessibility and inclusion in age-appropriate ways. Rather than treating technology as something to consume passively, CTRL+INCLUDE will support them in developing ideas, testing perspectives and contributing to more inclusive approaches.

Developing
Co-Creation Skills

Creating opportunities to develop ideas collaboratively and consider different needs from the outset.

Building awareness of fairness & inclusion in AI

Exploring how design decisions can include, exclude or affect people differently.

Critical AI education for young people

Digital technology is part of everyday school life. It shapes how young people learn, communicate and spend time online.

Platforms and AI systems may look neutral. But data, design choices and social values influence what they show, who they include and who they leave out.

What young people explore

How digital systems work

Young people explore how data, algorithms and design choices influence what they see and experience online.

1.

Where bias comes from

They learn that AI can repeat stereotypes and unfair patterns — and that its answers should be questioned.

2.

3.

Learning by doing

In workshops, participants test ideas, experiment with technology and develop their own projects.

Designing for everyone

They ask who a technology is made for and how different needs, abilities and life experiences can be included.

4.

Taking responsibility

They explore both the opportunities and the risks of technology, and how digital design affects people and society.

5.

Finding formats that work for younger learners

We learn which AI EMPOWER topics, examples and activities are clear, engaging and useful for children and young people.

6.

Why it matters

Digital agency

Young people gain confidence to question technology and help shape it.

Critical thinking

They learn that AI results are not automatically neutral, true or fair.

Inclusion

They consider whose needs, data and perspectives may be missing.

Better learning formats

Insights from the project help us make critical AI education more accessible for younger learners.

The Project Timeline

CRITICAL AI EDUCATION

CRITICAL AI EDUCATION

Interested? Read more about
critical AI education

Dive deeper into the wold of Critical AI Education and read our latest blog article about it.

PARTNERSHIP

Working together

CTRL+INCLUDE brings together expertise in inclusive education, responsible technology development, accessibility, human–computer interaction and participatory design.

Project partners: nowa, WOMENTOR, AIT Austrian Institute of Technology, and INDEPENDO.

SCHOOLS

Collaborating together

GEPS
Marktgasse

GRLG 17 Geblergasse

OVS 10
Laarbergstraße

GTPMS
Barbara
Prammer
School

School Center
HTL HAK
Ungargasse

Funded within Talente regional 2025

CTRL+INCLUDE is funded by the Federal Ministry for Innovation, Mobility and Infrastructure (BMIMI) and administered by the Austrian Research Promotion Agency (FFG) within the programme Talente regional 2025.

FUNDING ACKNOWLEDGEMENT

Be part of the AI EMPOWER Community — register for free and join us today!